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Junichiro Horikawa
Japan
Приєднався 28 вер 2013
Mostly videos about Rhino / Grasshopper, Unity and Houdini including my personal projects.
I have recently published a book for Grasshopper "Parametric Design with Grasshopper" (JP).
amzn.to/2hXRGRi
I have recently published a book for Grasshopper "Parametric Design with Grasshopper" (JP).
amzn.to/2hXRGRi
Houdini & UEFN Extended Workshop Final Review @ Kyoto Institute of Technology KYOTO Design Lab
Final review for workshop held at Kyoto Institude of Technology KYOTO Design Lab on 2023/07. This was a workshop to use Houdini & Fortnite (UEFN) to develop a virtual Expo environment.
2023年7月に京都工芸繊維大学のKYOTO Design Labで行った学生向けのワークショップの最終講評の様子を録画したものです。このワークショップはHoudiniとFortnite (UEFN)を使って仮想の万博を作るというテーマのもと行われました。
また本ワークショップの講評者として
木内俊克さん(京都工芸繊維大学)
佐野虎太郎さん(Synflux)
津田和俊さん(京都工芸繊維大学)
に来ていただきました。
00:00:00 イントロ(Introduction)
00:06:06 チームAの発表&講評 (Team A presentation and review)
00:36:24 チームBの発表&講評 (Team B presentation and review)
01:10:35 チームEの発表&講評 (Team E presentation and review)
01:41:29 チームFの発表&講評 (Team F presentation and review)
02:20:16 総括 (Wrapping up)
2023年7月に京都工芸繊維大学のKYOTO Design Labで行った学生向けのワークショップの最終講評の様子を録画したものです。このワークショップはHoudiniとFortnite (UEFN)を使って仮想の万博を作るというテーマのもと行われました。
また本ワークショップの講評者として
木内俊克さん(京都工芸繊維大学)
佐野虎太郎さん(Synflux)
津田和俊さん(京都工芸繊維大学)
に来ていただきました。
00:00:00 イントロ(Introduction)
00:06:06 チームAの発表&講評 (Team A presentation and review)
00:36:24 チームBの発表&講評 (Team B presentation and review)
01:10:35 チームEの発表&講評 (Team E presentation and review)
01:41:29 チームFの発表&講評 (Team F presentation and review)
02:20:16 総括 (Wrapping up)
Переглядів: 4 195
Відео
はじめてのWallacei for Grasshopper (Grasshopper用多目的最適化ソルバー)
Переглядів 7 тис.Рік тому
はじめてのWallacei for Grasshopper (Grasshopper用多目的最適化ソルバー)
はじめてのVisual Scripting for Unity - Script Graph + State Graphの使い方
Переглядів 7 тис.2 роки тому
はじめてのVisual Scripting for Unity - Script Graph State Graphの使い方
Raining Garden with Geometry Nodes in Blender for Beginners
Переглядів 11 тис.2 роки тому
Raining Garden with Geometry Nodes in Blender for Beginners
GrasshopperのMonocerosでWFC (Wave Function Collapse)を使ってみよう
Переглядів 7 тис.2 роки тому
GrasshopperのMonocerosでWFC (Wave Function Collapse)を使ってみよう
Gradient Box Animation with Geometry Nodes in Blender for Beginners
Переглядів 12 тис.2 роки тому
Gradient Box Animation with Geometry Nodes in Blender for Beginners
Spiral Scales Animation with Geometry Nodes in Blender
Переглядів 20 тис.2 роки тому
Spiral Scales Animation with Geometry Nodes in Blender
[Blender] 初心者のためのGeometry Nodes入門 / Intro to Geometry Nodes for Beginners
Переглядів 24 тис.2 роки тому
[Blender] 初心者のためのGeometry Nodes入門 / Intro to Geometry Nodes for Beginners
Getting Started with Geometry Nodes in Blender 3.0 for Beginners
Переглядів 54 тис.2 роки тому
Getting Started with Geometry Nodes in Blender 3.0 for Beginners
GHPythonを使って座標投影を行う方法(緯度経度からUTM座標に変換)
Переглядів 3,8 тис.2 роки тому
GHPythonを使って座標投影を行う方法(緯度経度からUTM座標に変換)
[初心者用] DockerでPythonの実行環境を作ってみる / Create Python Environment with Docker for Beginners
Переглядів 20 тис.2 роки тому
[初心者用] DockerでPythonの実行環境を作ってみる / Create Python Environment with Docker for Beginners
Houdini to UE5 - How to Send Geometries with Attributes - Tutorial
Переглядів 20 тис.2 роки тому
Houdini to UE5 - How to Send Geometries with Attributes - Tutorial
Kangaroo 2のカスタムGoalを作ろう / Create Custom Goals for Kangaroo 2
Переглядів 2 тис.2 роки тому
Kangaroo 2のカスタムGoalを作ろう / Create Custom Goals for Kangaroo 2
Unityでプロシージャルモデリング入門 / Intro to Procedural Modeling with Unity
Переглядів 2,8 тис.2 роки тому
Unityでプロシージャルモデリング入門 / Intro to Procedural Modeling with Unity
[VEX for Algorithmic Design] E26 _ Recursion Basics
Переглядів 15 тис.3 роки тому
[VEX for Algorithmic Design] E26 _ Recursion Basics
[Unity Tutorial] ML-Agents for Unity 入門編
Переглядів 10 тис.3 роки тому
[Unity Tutorial] ML-Agents for Unity 入門編
[VEX for Algorithmic Design] E25 _ Force Extended
Переглядів 8 тис.3 роки тому
[VEX for Algorithmic Design] E25 _ Force Extended
[VEX for Algorithmic Design] E24 _ Force Basics
Переглядів 9 тис.3 роки тому
[VEX for Algorithmic Design] E24 _ Force Basics
[VEX for Algorithmic Design] E23 _ SDF Basics
Переглядів 11 тис.3 роки тому
[VEX for Algorithmic Design] E23 _ SDF Basics
[VEX for Algorithmic Design] E22 _ Remapping Basics
Переглядів 6 тис.3 роки тому
[VEX for Algorithmic Design] E22 _ Remapping Basics
[ハンズオン] Grasshopper C#でマウス+キー入力の自動化
Переглядів 2,2 тис.3 роки тому
[ハンズオン] Grasshopper C#でマウス+キー入力の自動化
[VEX for Algorithmic Design] E21 _ Half-Edge Basics
Переглядів 12 тис.3 роки тому
[VEX for Algorithmic Design] E21 _ Half-Edge Basics
[ハンズオン] Rhino.Insideを使ってUnityアプリでGrasshopperファイルを開く方法
Переглядів 1,7 тис.3 роки тому
[ハンズオン] Rhino.Insideを使ってUnityアプリでGrasshopperファイルを開く方法
[VEX for Algorithmic Design] E20 _ Solver Basics
Переглядів 22 тис.3 роки тому
[VEX for Algorithmic Design] E20 _ Solver Basics
[VEX for Algorithmic Design] E19 _ Noise Basics
Переглядів 19 тис.3 роки тому
[VEX for Algorithmic Design] E19 _ Noise Basics
[VEX for Algorithmic Design] E18 _ Randomness Basics
Переглядів 14 тис.3 роки тому
[VEX for Algorithmic Design] E18 _ Randomness Basics
[Grasshopper/Unity Tutorial] Sending Grasshopper Definition to Unity with Rhino.Inside
Переглядів 7 тис.3 роки тому
[Grasshopper/Unity Tutorial] Sending Grasshopper Definition to Unity with Rhino.Inside
[VEX for Algorithmic Design] E17 _ Intrinsic Attribute
Переглядів 11 тис.3 роки тому
[VEX for Algorithmic Design] E17 _ Intrinsic Attribute
Pure awesomeness, U r a next level genius man.
Hi! Do you know how to also transform point normals? I have a bunch of points that I'm deforming using this method, but the normals/vector attributes do not get rotated correctly along with the geometry. I tried using the rotation method you used and tried finding the dihedral, but I can not get them to be angled the correct way
Nevermind, I figured it out! You can parse the tangent, up, and a side vector from the curve you want to map to into a matrix3, put that into a quaternion, then rotate any vector attributes you have based off that quaternion. Thanks so much for your amazing tutorials!!
This is really amazing, Junichiro. I really like the thought-process. Thank you for the share and hats down!
どのワールドも示唆に富んでいて、とても面白かったです。 唯一無二の素晴らしい企画をありがとうございました。お陰様で意義深い時間を過ごせました。 3回、4回目も楽しみにしております。
Guariscimi tutti noi i ragazzi della 3e
thanks ! Blessings
garbage
garbage
좋은 내용 감사합니다.
Thanks for the info.
file seems to be corrupted. Or can't be opened in H20?
int a = chi('a'); int b = chi('b'); int ab = a / b; i@ab = ab; float afb = (float)a / b; f@afb = afb; This way works too, instead of writing float af = a;
How can I modify the exposure on each camera in Renderman? “Shutter speed” and “Fstop” only affect the depth of field and motion blur, but do not modify the lighting. I need to have each camera with its own exposure settings
Will algorithmic live streaming continue?
You are very cool!
звук пропал
Посмотримс
This is amazing, thank you Junichiro! One question: how can we animate those lines to radiate from the center?
You certainly know your way around that software watching you do that was kind of like an orchestra but you were writing it. I watched the whole thing about minutes I kind of skimmed here and there I just wanted the general idea just to see what all that math can accomplish. Very cool.
this is very cool. I crochet such surfaces around plastic wire. My stuff looks quite similar. Do you think your models can be 3d printed?
i have never seen a youtube video that teaches like this, you teach us the why? so we know how the nodes or parameter works. thanks Junchiro Horikawa
#####D###
FML twice now UA-cam has led me to this fkn video after falling asleep. Only sociopaths think this is the way forward for humanity. Hug a fkn tree ffs.
Danke!
its been a while since you dont post something, is everything ok?
I would like to see a dynamic remeshing in that algorithm. how would you go about setting that up?
Thanks for the great video. I noticed that for some reason the circle grows much faster in the region around the point number 0 - at least in Houdini 20. Weird.
Thank you so much!
great video, thanks for sharing!
tutorials without bifocals or sunglasses is kind a useless tbh
hello! Thanks for the video, based on what you did at minute 3:25, could you tell me how I can put tangential planes to the edges of an icosahedron? thank you so much
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
good
thank you
RGBA Half saved my life 😢 its 4 am and I found u...
Hi Junichiro, thanks for the tutorial. I have been trying to replicate the animation below on Cinema 4D a while ago and failed to achieve a satisfactory result. Now trying on Houdini I found your video but was wondering if would be difficult to simulate the below? ua-cam.com/video/0z1fIsUNhO4/v-deo.html Thank you in advance.
Hi Junichiro, just wanted to say that your videos have helped me a lot - I really like the way you think through problems. I hope you are doing well and wishing you the best!!
thank you sensei🙏
CvException: 'type' can be CV_32SC2, CV_32F or CV_64FC2
hey Thank you so much, is it possible to do the same with Excel.
Man you are genius. When ever I watch houdini tutorials on online. They said like if you subtract this vector to that vector you get this output.but they will not explain the core concept behind that how it’s actually works. Now it make more sense.
1:20:03 rotate for each piece
Hello Junichiro! I know this is an old tutorial, but I absolutely LOVE IT! Thank you so much for making it, and being so clear about things! I was wondering about a free software workflow, as far as I know Houdini apprentice doesn't support alembic, or fbx export, instead you would export an obj sequence, and then convert that into alembic in, say, blender. My question then is, would all the custom attributes still match if the mesh is reprocessed in blender? One more question I have is about the glowing spiral you have as a custom attribute, I noticed the jagged edges of it, kind of pixelated. To mitigate that one could use an SDF of that texture, do you think that could be done in Houdini, and converted to a cutom attribute? Thank you so much again, and hope you're doing good! All Best!
You're an amazing tutor. Thank you
Thanks