Junichiro Horikawa
Junichiro Horikawa
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Houdini & UEFN Extended Workshop Final Review @ Kyoto Institute of Technology KYOTO Design Lab
Final review for workshop held at Kyoto Institude of Technology KYOTO Design Lab on 2023/07. This was a workshop to use Houdini & Fortnite (UEFN) to develop a virtual Expo environment.
2023年7月に京都工芸繊維大学のKYOTO Design Labで行った学生向けのワークショップの最終講評の様子を録画したものです。このワークショップはHoudiniとFortnite (UEFN)を使って仮想の万博を作るというテーマのもと行われました。
また本ワークショップの講評者として
木内俊克さん(京都工芸繊維大学)
佐野虎太郎さん(Synflux)
津田和俊さん(京都工芸繊維大学)
に来ていただきました。
00:00:00 イントロ(Introduction)
00:06:06 チームAの発表&講評 (Team A presentation and review)
00:36:24 チームBの発表&講評 (Team B presentation and review)
01:10:35 チームEの発表&講評 (Team E presentation and review)
01:41:29 チームFの発表&講評 (Team F presentation and review)
02:20:16 総括 (Wrapping up)
Переглядів: 4 195

Відео

はじめてのWallacei for Grasshopper (Grasshopper用多目的最適化ソルバー)
Переглядів 7 тис.Рік тому
はじめてのWallacei for Grasshopper (Grasshopper用多目的最適化ソルバー)
はじめてのVisual Scripting for Unity - Script Graph + State Graphの使い方
Переглядів 7 тис.2 роки тому
はじめてのVisual Scripting for Unity - Script Graph State Graphの使い方
Raining Garden with Geometry Nodes in Blender for Beginners
Переглядів 11 тис.2 роки тому
Raining Garden with Geometry Nodes in Blender for Beginners
GrasshopperのMonocerosでWFC (Wave Function Collapse)を使ってみよう
Переглядів 7 тис.2 роки тому
GrasshopperのMonocerosでWFC (Wave Function Collapse)を使ってみよう
Gradient Box Animation with Geometry Nodes in Blender for Beginners
Переглядів 12 тис.2 роки тому
Gradient Box Animation with Geometry Nodes in Blender for Beginners
Spiral Scales Animation with Geometry Nodes in Blender
Переглядів 20 тис.2 роки тому
Spiral Scales Animation with Geometry Nodes in Blender
[Blender] 初心者のためのGeometry Nodes入門 / Intro to Geometry Nodes for Beginners
Переглядів 24 тис.2 роки тому
[Blender] 初心者のためのGeometry Nodes入門 / Intro to Geometry Nodes for Beginners
Getting Started with Geometry Nodes in Blender 3.0 for Beginners
Переглядів 54 тис.2 роки тому
Getting Started with Geometry Nodes in Blender 3.0 for Beginners
GHPythonを使って座標投影を行う方法(緯度経度からUTM座標に変換)
Переглядів 3,8 тис.2 роки тому
GHPythonを使って座標投影を行う方法(緯度経度からUTM座標に変換)
Unityでバッチプロセス(自動処理)を行う方法
Переглядів 1,8 тис.2 роки тому
Unityでバッチプロセス(自動処理)を行う方法
初心者のためのPlateauの都市3DデータをUnityで使う方法
Переглядів 12 тис.2 роки тому
初心者のためのPlateauの都市3DデータをUnityで使う方法
[初心者用] DockerでPythonの実行環境を作ってみる / Create Python Environment with Docker for Beginners
Переглядів 20 тис.2 роки тому
[初心者用] DockerでPythonの実行環境を作ってみる / Create Python Environment with Docker for Beginners
Houdini to UE5 - How to Send Geometries with Attributes - Tutorial
Переглядів 20 тис.2 роки тому
Houdini to UE5 - How to Send Geometries with Attributes - Tutorial
Kangaroo 2のカスタムGoalを作ろう / Create Custom Goals for Kangaroo 2
Переглядів 2 тис.2 роки тому
Kangaroo 2のカスタムGoalを作ろう / Create Custom Goals for Kangaroo 2
Unityでプロシージャルモデリング入門 / Intro to Procedural Modeling with Unity
Переглядів 2,8 тис.2 роки тому
Unityでプロシージャルモデリング入門 / Intro to Procedural Modeling with Unity
[VEX for Algorithmic Design] E26 _ Recursion Basics
Переглядів 15 тис.3 роки тому
[VEX for Algorithmic Design] E26 _ Recursion Basics
[Unity Tutorial] ML-Agents for Unity 入門編
Переглядів 10 тис.3 роки тому
[Unity Tutorial] ML-Agents for Unity 入門編
[VEX for Algorithmic Design] E25 _ Force Extended
Переглядів 8 тис.3 роки тому
[VEX for Algorithmic Design] E25 _ Force Extended
[VEX for Algorithmic Design] E24 _ Force Basics
Переглядів 9 тис.3 роки тому
[VEX for Algorithmic Design] E24 _ Force Basics
[VEX for Algorithmic Design] E23 _ SDF Basics
Переглядів 11 тис.3 роки тому
[VEX for Algorithmic Design] E23 _ SDF Basics
[VEX for Algorithmic Design] E22 _ Remapping Basics
Переглядів 6 тис.3 роки тому
[VEX for Algorithmic Design] E22 _ Remapping Basics
[ハンズオン] Grasshopper C#でマウス+キー入力の自動化
Переглядів 2,2 тис.3 роки тому
[ハンズオン] Grasshopper C#でマウス+キー入力の自動化
[VEX for Algorithmic Design] E21 _ Half-Edge Basics
Переглядів 12 тис.3 роки тому
[VEX for Algorithmic Design] E21 _ Half-Edge Basics
[ハンズオン] Rhino.Insideを使ってUnityアプリでGrasshopperファイルを開く方法
Переглядів 1,7 тис.3 роки тому
[ハンズオン] Rhino.Insideを使ってUnityアプリでGrasshopperファイルを開く方法
[VEX for Algorithmic Design] E20 _ Solver Basics
Переглядів 22 тис.3 роки тому
[VEX for Algorithmic Design] E20 _ Solver Basics
[VEX for Algorithmic Design] E19 _ Noise Basics
Переглядів 19 тис.3 роки тому
[VEX for Algorithmic Design] E19 _ Noise Basics
[VEX for Algorithmic Design] E18 _ Randomness Basics
Переглядів 14 тис.3 роки тому
[VEX for Algorithmic Design] E18 _ Randomness Basics
[Grasshopper/Unity Tutorial] Sending Grasshopper Definition to Unity with Rhino.Inside
Переглядів 7 тис.3 роки тому
[Grasshopper/Unity Tutorial] Sending Grasshopper Definition to Unity with Rhino.Inside
[VEX for Algorithmic Design] E17 _ Intrinsic Attribute
Переглядів 11 тис.3 роки тому
[VEX for Algorithmic Design] E17 _ Intrinsic Attribute

КОМЕНТАРІ

  • @utubeparpankaj
    @utubeparpankaj 2 дні тому

    Pure awesomeness, U r a next level genius man.

  • @kextnext
    @kextnext 5 днів тому

    Hi! Do you know how to also transform point normals? I have a bunch of points that I'm deforming using this method, but the normals/vector attributes do not get rotated correctly along with the geometry. I tried using the rotation method you used and tried finding the dihedral, but I can not get them to be angled the correct way

    • @kextnext
      @kextnext 4 дні тому

      Nevermind, I figured it out! You can parse the tangent, up, and a side vector from the curve you want to map to into a matrix3, put that into a quaternion, then rotate any vector attributes you have based off that quaternion. Thanks so much for your amazing tutorials!!

  • @pbdionet
    @pbdionet 6 днів тому

    This is really amazing, Junichiro. I really like the thought-process. Thank you for the share and hats down!

  • @Metaverse.State.and-Dystopia
    @Metaverse.State.and-Dystopia 6 днів тому

    どのワールドも示唆に富んでいて、とても面白かったです。 唯一無二の素晴らしい企画をありがとうございました。お陰様で意義深い時間を過ごせました。 3回、4回目も楽しみにしております。

  • @user-ts8rp7wy2n
    @user-ts8rp7wy2n 6 днів тому

    Guariscimi tutti noi i ragazzi della 3e

  • @WALID0306
    @WALID0306 11 днів тому

    thanks ! Blessings

  • @joeblow4858
    @joeblow4858 12 днів тому

    garbage

  • @joeblow4858
    @joeblow4858 12 днів тому

    garbage

  • @metal3d202
    @metal3d202 16 днів тому

    좋은 내용 감사합니다.

  • @janisc5875
    @janisc5875 16 днів тому

    Thanks for the info.

  • @cmolfino
    @cmolfino 19 днів тому

    file seems to be corrupted. Or can't be opened in H20?

  • @lucas199844
    @lucas199844 21 день тому

    int a = chi('a'); int b = chi('b'); int ab = a / b; i@ab = ab; float afb = (float)a / b; f@afb = afb; This way works too, instead of writing float af = a;

  • @andreileyva9502
    @andreileyva9502 22 дні тому

    How can I modify the exposure on each camera in Renderman? “Shutter speed” and “Fstop” only affect the depth of field and motion blur, but do not modify the lighting. I need to have each camera with its own exposure settings

  • @binyang9530
    @binyang9530 22 дні тому

    Will algorithmic live streaming continue?

  • @nebecnie_paketiki3135
    @nebecnie_paketiki3135 25 днів тому

    You are very cool!

  • @user-lw8uk4ww3t
    @user-lw8uk4ww3t 25 днів тому

    звук пропал

  • @user-lw8uk4ww3t
    @user-lw8uk4ww3t 25 днів тому

    Посмотримс

  • @dobin13
    @dobin13 25 днів тому

    This is amazing, thank you Junichiro! One question: how can we animate those lines to radiate from the center?

  • @notsosneakypete2858
    @notsosneakypete2858 27 днів тому

    You certainly know your way around that software watching you do that was kind of like an orchestra but you were writing it. I watched the whole thing about minutes I kind of skimmed here and there I just wanted the general idea just to see what all that math can accomplish. Very cool.

  • @gabrielemeyer
    @gabrielemeyer 28 днів тому

    this is very cool. I crochet such surfaces around plastic wire. My stuff looks quite similar. Do you think your models can be 3d printed?

  • @solo-moon
    @solo-moon 29 днів тому

    i have never seen a youtube video that teaches like this, you teach us the why? so we know how the nodes or parameter works. thanks Junchiro Horikawa

  • @ARTYNJP
    @ARTYNJP Місяць тому

    #####D###

  • @andrewpollock3079
    @andrewpollock3079 Місяць тому

    FML twice now UA-cam has led me to this fkn video after falling asleep. Only sociopaths think this is the way forward for humanity. Hug a fkn tree ffs.

  • @miklantis
    @miklantis Місяць тому

    Danke!

  • @Reidvault
    @Reidvault Місяць тому

    its been a while since you dont post something, is everything ok?

  • @mardvkmedia3159
    @mardvkmedia3159 Місяць тому

    I would like to see a dynamic remeshing in that algorithm. how would you go about setting that up?

  • @davidemiozzi8589
    @davidemiozzi8589 Місяць тому

    Thanks for the great video. I noticed that for some reason the circle grows much faster in the region around the point number 0 - at least in Houdini 20. Weird.

  • @misaghsaboori4445
    @misaghsaboori4445 Місяць тому

    Thank you so much!

  • @shivdholakia
    @shivdholakia Місяць тому

    great video, thanks for sharing!

  • @modiobros
    @modiobros Місяць тому

    tutorials without bifocals or sunglasses is kind a useless tbh

  • @solucion3698
    @solucion3698 Місяць тому

    hello! Thanks for the video, based on what you did at minute 3:25, could you tell me how I can put tangential planes to the edges of an icosahedron? thank you so much

  • @duyngoquoc113
    @duyngoquoc113 Місяць тому

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @duyngoquoc113
    @duyngoquoc113 Місяць тому

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @duyngoquoc113
    @duyngoquoc113 Місяць тому

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @duyngoquoc113
    @duyngoquoc113 Місяць тому

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @duyngoquoc113
    @duyngoquoc113 Місяць тому

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @duyngoquoc113
    @duyngoquoc113 Місяць тому

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @lotpeach9730
    @lotpeach9730 Місяць тому

    good

  • @ivanchernyshev2646
    @ivanchernyshev2646 2 місяці тому

    thank you

  • @funboys1000
    @funboys1000 2 місяці тому

    RGBA Half saved my life 😢 its 4 am and I found u...

  • @Cataldus3d
    @Cataldus3d 2 місяці тому

    Hi Junichiro, thanks for the tutorial. I have been trying to replicate the animation below on Cinema 4D a while ago and failed to achieve a satisfactory result. Now trying on Houdini I found your video but was wondering if would be difficult to simulate the below? ua-cam.com/video/0z1fIsUNhO4/v-deo.html Thank you in advance.

  • @Hasdf32gbve
    @Hasdf32gbve 2 місяці тому

    Hi Junichiro, just wanted to say that your videos have helped me a lot - I really like the way you think through problems. I hope you are doing well and wishing you the best!!

  • @ivanchernyshev2646
    @ivanchernyshev2646 2 місяці тому

    thank you sensei🙏

  • @huatv2348
    @huatv2348 2 місяці тому

    CvException: 'type' can be CV_32SC2, CV_32F or CV_64FC2

  • @souadjiwafaa8285
    @souadjiwafaa8285 2 місяці тому

    hey Thank you so much, is it possible to do the same with Excel.

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 2 місяці тому

    Man you are genius. When ever I watch houdini tutorials on online. They said like if you subtract this vector to that vector you get this output.but they will not explain the core concept behind that how it’s actually works. Now it make more sense.

  • @nicolaastanghe475
    @nicolaastanghe475 2 місяці тому

    1:20:03 rotate for each piece

  • @radiomotori
    @radiomotori 2 місяці тому

    Hello Junichiro! I know this is an old tutorial, but I absolutely LOVE IT! Thank you so much for making it, and being so clear about things! I was wondering about a free software workflow, as far as I know Houdini apprentice doesn't support alembic, or fbx export, instead you would export an obj sequence, and then convert that into alembic in, say, blender. My question then is, would all the custom attributes still match if the mesh is reprocessed in blender? One more question I have is about the glowing spiral you have as a custom attribute, I noticed the jagged edges of it, kind of pixelated. To mitigate that one could use an SDF of that texture, do you think that could be done in Houdini, and converted to a cutom attribute? Thank you so much again, and hope you're doing good! All Best!

  • @rickedeckard2006
    @rickedeckard2006 2 місяці тому

    You're an amazing tutor. Thank you

  • @mohamedazab3586
    @mohamedazab3586 3 місяці тому

    Thanks